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story points measure effort, never time

Agile Estimation and Velocity

1,2,3,5,8,13

Fibonacci Sizing

Story points grow non-linearly

3-5

Sprints to Stabilize

Velocity becomes reliable after several sprints

0

Hour Equivalents

Story points do not map to hours or days

fibonacci cards · big gaps force real conversations

Planning Poker Deck

done0done
trivial½trivial
xs1xs
s2s
s+3s+
m5m
l8l
xl13xl
split!21split!
unknown?unknown
too bigtoo big

how to read this

  • › The numbers follow Fibonacci: 1, 2, 3, 5, 8, 13, 21. Gaps grow as stories get bigger — because larger estimates are less precise.
  • › Every team member holds a full deck. Everyone picks a card privately, then reveals at the same time.
  • › When people disagree, the outliers explain their thinking. This is where hidden assumptions surface.
  • 21 or higher = split it. A story too big to fit in a sprint is too big to estimate confidently.
  • ? and ∞are escape hatches. ? means "I have no idea," ∞ means "no way this fits our process."

Velocity Stabilization

S118S212S326S417S530S628S727S827S926S1027avg 27noisy · don't truststabilized · use for release planning

how to read this

  • Early sprints are noisy. New teams, new tools, new domain — velocity swings wildly.
  • › Wait 3–5 sprints before trusting velocity for release planning. Use a rolling average, never a single sprint.
  • › Once stable, you can forecast: remaining backlog ÷ average velocity = estimated sprints to release.
  • › Never use velocity to compare teams or judge individuals. That's the fastest way to poison the signal.

Exam Traps

Velocity belongs to the team, not the PM

Velocity is a planning signal owned by the self-organizing team. Using it to compare teams, reward individuals, or justify punishment is an anti-pattern the exam tests for.

Story points are not hours

A story point measures relative effort, not time. An 8-point story does not mean 8 hours or 8 days. Any answer that converts story points to a time unit is a trap.

Single-sprint velocity is unreliable

New teams, new tools, and new environments cause noise. Use a rolling average of 3 to 5 sprints before using velocity for release forecasting.

Planning Poker is consensus-based

Every team member estimates independently, then discusses. The PM or Product Owner does not override the team. If an answer has a manager assigning the estimate, it is wrong.

Relative, not absolute

Story points describe effort relative to other stories. Compare to a baseline story, do not translate to hours.

Do not weaponize velocity

Never use velocity for performance reviews or team comparisons. It kills the signal and poisons the team.

1
Story Points Are T-Shirt Sizes

Picking up milk is small. Doing a full weekly haul is medium. Stocking up for a holiday dinner is large. You do not say "milk takes 7 minutes." You compare relative effort.

2
Velocity Is Your Weekly Carry Capacity

Over the last month you averaged 15 "shopping points" per week. That is your velocity. You can plan the next few weeks around it.

3
One Bad Week Does Not Define You

If you had the flu one week and only got 5 points, that is not your velocity. Take the average over several weeks.

4
Points Do Not Equal Minutes

A medium run and a large run both include unpredictable variables — traffic, out-of-stock items, long lines. You estimate effort, not clock time. Hours are a trap.

Points for effort, sprints for rhythm, average for reliability.
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Reviewed by Chris K., PrepSolution Content Editor, Project Management
Sources verified against PMI 2026 standards
Updated May 2026